
Identifying the Shader Model of Your Graphics Card in Windows
Sep 18, 2025 · The shader model can be identified using a Microsoft utility called DirectX Capabilities Viewer. If the shader model is older than version 6, but the graphics card or chip is …
Introducing Advanced Shader Delivery - DirectX Developer Blog
Aug 20, 2025 · Advanced shader delivery addresses one of the most frustrating challenges for PC gamers today – long load times and disruptive stuttering during a game’s first launch. These …
What Is DirectX Shader Cache on Windows and How to Clear It
Jul 30, 2025 · DirectX Shader Cache is an important part of how Windows and your GPU work together to deliver smooth, high-quality graphics. By storing compiled shaders, it speeds up …
How to Clear DirectX Shader Cache on Windows 10 & 11
If you are seeing graphics glitches or game performance issues, clearing the DirectX shader cache will help. Here's how to do it.
The Book of Shaders: What is a shader?
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
Shader System | KhronosGroup/glTF-Sample-Renderer | DeepWiki
Nov 19, 2025 · The Shader System is responsible for managing, compiling, and selecting the appropriate WebGL shader programs for rendering glTF primitives. It implements a …
Unified shader model - Wikipedia
Unified shader architecture (or unified shading architecture) is a hardware design by which all shader processing units of a piece of graphics hardware are capable of handling any type of …
How to Clear DirectX Shader Cache on Windows 10 & 11
Jun 25, 2025 · There are multiple approaches to clear Shader Cache, including built-in options, file system cleanup, command-line methods, and Windows Settings. Here’s a detailed …
LearnOpenGL - shaders
As mentioned in the Hello Triangle chapter, shaders are little programs that rest on the GPU. These programs are run for each specific section of the graphics pipeline. In a basic sense, …
Shader Model 5 System Values - Win32 apps | Microsoft Learn
Nov 19, 2019 · Shader Model 5 implements the system values from Shader Model 4 and earlier, as well as the following new system values