Terrain Descriptors for Landscape Synthesis, Analysis and Simulation. Oscar Argudo, Eric Guérin, Hugo Schott, Eric Galin. Eurographics 2025 State of the Art. Authors' implementation. Abstract: ...
Recently, I was at an event where a representative from an organisation advocating for better data stewardship made an impassioned argument: data workers, they said, should have rights over the data ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: In real-life scenarios, the field-of-view angles captured by cameras are typically constrained. This has led to a growing demand for panoramic images to cater to various applications, such ...
Safe Pro Group Inc. (Nasdaq: SPAI) ("Safe Pro" or the "Company"), a developer of Artificial Intelligence (AI)-enabled defense and security solutions, today announced that as a result of customer ...
Abstract: With the increasing demand for terrain visualization in many fields, such as augmented reality, virtual reality and geographic mapping, traditional terrain scene modeling methods encounter ...
Designing system algorithms remains challenging, where the discontinuous nature of the solution space often forces system engineers to rely on generic heuristics at the expense of performance. We ...