More advanced animators will quickly run out of features that are contained within Pencil2D. It may be basic but it will ...
This is an example of implementing hexagonal TileMap navigation in Godot. TileMap cells are rectangular by default. Hexagonal maps are achieved by applying hexagonal tiles to each cell. However, since ...
This flavor of Godot 4.x engine is made to accommodate large open-world 3D games. This fork is regularly synchronized with 4.x branch. Available for Windows x86-64, Linux x86-32 and x86-64, Linux ...