Enjoyment in activities should not be sacrificed for efficiency or higher scores. Games are defined by voluntarily taking on ...
Abstract: In recent years, the personalization of gamified education has been widely discussed. However, results are still mixed (i.e., positive, negative, or null). At the same time, most studies ...
Source: VinceMarkovich / Pixabay Three generations have grown up with video games since home consoles with swappable game cartridges were first released in the mid-1970s. These systems brought ...
Abstract: This research on gamification as a collaborative learning resource in technology education is based on the development of gamification resources so that technology education students have ...