A Charles Sturt University study published in Research in Science Education has mapped a three-stage pathway showing how educator planning, play-based action and reflective practice can work together ...
On a recent afternoon in June, a line of kids between the ages of 5 and 13 snaked back from the door at the edge of classroom at St. Anthony's Catholic School in East Oakland, California. Some jumped ...
Games have long been used to support learning, reflection and socialization. However, when inspired by the worlds of science fiction, they take on a new dimension, drawing us into worlds where the ...