More colors, options, control, and chaos - that's what the developers of Divinity are promising, as they prepare for players ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
A set of components which simplify human behaviour experiments developed in the Unity engine. UXF 2.0 supports experiments for VR, Desktop, as well as Web based experiments for full remote data ...