Gsync Pulsar is going to live or die by how well it handles refresh rates that are actually, well, variable. The motion seemed extremely smooth when it was running at 200+ fps on a high-end GPU, but ...
Following what you might call a sub-optimal response to its apparent enthusiasm for the use of AI in game development, Larian ...
If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this ...