Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
In last year's Humankind review, I said it didn't feel like it had reached its final form yet. It's a pretty typical sentiment in the age of digital games - even the latest Call of Duty is a bit ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Like most 4X games, Humankind is a game about ...
Humankind, Amplitude Studios' turn-based historical strategy game, is coming to PlayStation 4/5, Xbox Series S/X, and Xbox One on Nov. 4, it was announced during today's Summer Game Fest. It will also ...
For a long time, Sid Meier’s Civilization reigned as the king of the turn-based, society-building genre. Civilization's take on 4X strategy games, with its focus on empires, cities, and territorial ...
Humankind is much like Civilization in that there will inevitably come a point when you look up and realise you've been playing for 10 hours straight and work starts in two hours. The most immediate ...
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