So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
It's no secret that many Unreal Engine 5 games have struggled performance-wise. These include older titles like the launch of Remnant 2 and Lords of the Fallen and newer games like S.T.A.L.K.E.R. 2 ...
When launching Stalker 2: Heart of Chornobyl, players are always greeted with the message, “Compiling Shaders, please wait…” But what does this mean, why does it take so long, and is it even necessary ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
DirectX 9Microsoft DirectX 8.0 was the first DirectX version to enable programmable vertex shading hardware while adding significant flexibility to advanced pixel shading hardware. It was new hot and ...
The advantage here is that a game programmer has the ability, and thus freedom, to render features they could only dream of before. Shaders were introduced when the GeForce 3 was launched. Right now ...
Explaining how a modern GPU works in completeness would take a book. Or two. Per class of chip. Per vendor. They're extraordinarily complex pieces of engineering and production, and the end result ...