At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
[url=http://arstechnica.com/civis/viewtopic.php?p=28596975#p28596975:32eshdb1 said: Alfonse[/url]":32eshdb1]When they come up with a decent name for this, one that's ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux A next generation successor to openGL named Vulkan ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...